Troubleshooting
Extracting APKs
I downloaded a Minecraft APK from the internet and it doesnt work!
APKs acquired from anything other than the Google Play store is unsupported by us. It might be possible, but we will not help you.
I copied the Minecraft APK from my phone over to my computer, but it doesnt extract
Your APK is made for the ARM architecture. You need an x86 (32-bit) or x86_64 (64-bit) APK to play on your computer. If you have an ARM laptop (most chromebooks, pinebook) it should work.
Can somebody give me the APK / extracted files?
NO. That is Piracy and we DO NOT support it on this project. Anyone caught asking this in the support server will face consequences.
AppImage
AppImage UI to large
Scaling of qt5 in our AppImages is broken on some pc's. Here a workaround
QT_SCALE_FACTOR=1 QT_AUTO_SCREEN_SCALE_FACTOR=0 ./MC.AppImage
Make shure to replace ./MC.AppImage
with the actual path to your
AppImage file. On most systems you can drag'n drop the AppImage from
your file manager into the Terminal window to enter the full path.
Source: https://github.com/ChristopherHX/mcpelauncher-ui-manifest/issues/9
Controller
The player's view drifts by itself when a controller is plugged in
This happens when the controller's Deadzones are not set properly for the game. You must manually set the deadzones for your controller.
- Linux:
https://wiki.archlinux.org/index.php/Gamepad#evdev_API_deadzones or
if you have an Xbox360 Controller, open a terminal and run
sudo xboxdrv --detach-kernel-driver --deadzone 6000 --silent --type xbox360 --mimic-xpad
while you are ingame. - Mac OS X: TBA
The controller doesn't work at all or you want to remap your gamepad buttons, analogsticks, dpad and triggers?
You need to create a gamepadmapping for your unknown gamepad.
- Download https://generalarcade.com/gamepadtool/
- create a mapping with it
- copy the new mapping line into
- AppImage:
~/.local/share/mcpelauncher/gamecontrollerdb.txt
- Flatpak:
~/.var/app/io.mrarm.mcpelauncher/data/mcpelauncher/gamecontrollerdb.txt
- macOS:
~/Library/Application Support/mcpelauncher/gamecontrollerdb.txt
- you have to create this text file, if it doesn't exist
- reopen the game
The launcher can detect this situation, but it has been disabled to notify the user, because peoples mice, keyboards etc. were detected as gamepads, how broken some linux systems are is a mystery.
Your gamepad driver might be incompatible, then you need a sane controller.
Under Linux, you may have to plug the controller after launching the game.
Game launcher
Graphics performance issues (software rendering) - EGLUT: failed to initialize EGL display...
If the game is running poorly, it might be using software rendering
(identified by the llvmpipe
string in the renderer). If you have been
redirected here by a link in the launcher this is the case.
You should make sure to install the proper 32-bit graphic drivers for your hardware.
- For integrated graphics and most AMD GPUs (and maybe Nvidia on
nouveau) -
sudo apt-get install libegl1-mesa:i386 libegl1-mesa-drivers:i386
- For some Nvidia cards (eg. GeForce series), assuming proprietary
driver is already installed, install the associated libnvidia-gl-xxx
package (where xxx = driver version for your hardware). For example,
if the nvidia-driver-390 metapackage is installed, then
sudo apt-get install libnvidia-gl-390
.
You may need to reinstall the proprietary drivers if you had installed them manually before.
Performance can also degrade by running under Xwayland.
Black screen with Mesa 23.1+
Try adding MESA_EXTENSION_OVERRIDE=-GL_EXT_instanced_arrays
to
environment variables.
MSA daemon could not be found
Make sure you have properly installed the following packages:
msa-daemon msa-ui-qt
If compiling from sources, make sure to install
the MSA component.
No audio / music
❗Please note that the in-game Music is downloaded separately as a free item in the Marketplace.❗
- Ubuntu: Make sure
libasound2:i386
is installed. If it is, you may need to installlibpulse0:i386
. - Arch: Make sure
lib32-libpulse
andlib32-alsa-plugins
are installed on your system. - Other distros: Make sure to install alsa (asound) and/or pulseaudio depending on your system configuration.
- macOS: The macOS i386 launcher doesn't have a recent enough native libfmod.so file for Minecraft
- PipeWire:
- Ubuntu, Arch: Make sure
pipewire-alsa
is installed. - Gentoo: Make sure thepipewire-alsa
USE flag is set for thepipewire
package. - Other distros: Make sure to install the PipeWire ALSA plugin depending on your system configuration.
- Ubuntu, Arch: Make sure
Updating the launcher
- Linux AppImage or macOS to update the launcher on newer versions of the launcher, press the gear icon and then check for updates
- Flatpak
sudo flatpak update
If your launcher is too old or you can't find these buttons, you may need manually download a newer AppImage (Linux) or MacOS binary.
MacOS X Catalina
Should be solved by Updating the Launcher
Google prevents login This browser or app may not be secure. Try using a different browser
Should be solved by Updating the Launcher
File picking doesn't work or crashes
You need to install the zenity
utility:
- Debian/Ubuntu -
sudo apt-get install zenity
I compiled and/or installed everything, but Minecraft doesn't start
Chances are, you don't have the actual game yet. This project does not provide MCPE/Minecraft Bedrock Edition itself.
The easiest way to download and start the game is through the graphical
Qt UI (mcpelauncher-ui-qt
, sometimes called metalauncher). This
requires to log into a Google Play Account with Minecraft purchased.
Otherwise, obtain a valid Minecraft x86 .apk
file and use the extract
utility
I used the Qt UI (metalauncher) to download the game, but mcpelauncher-client
still doesn't work
To start a given version of Minecraft you can run mcpelauncher-client
with the -dg
argument, eg.
mcpelauncher-client -dg ~/.local/share/mcpelauncher/versions/DESIRED_VERSION
.
ls ~/.local/share/mcpelauncher/versions/
will list all versions you
have installed.
I run into lagspikes during gameplay
This can be fixed by starting the game manually via the command line. To do this, open a terminal and run the following:
Linux:
mcpelauncher-client -dg ~/.local/share/mcpelauncher/versions/1.2.3.4
- Replace 1.2.3.4 with the version of Minecraft you want to run.
Mac OS X:
cd /Applications/Minecraft\ Bedrock\ Launcher.app/Contents/MacOS
./mcpelauncher-client -dg ~/Library/Application\ Support/mcpelauncher/versions/1.2.3.4
- Replace 1.2.3.4 with the version of Minecraft you want to run.
I am running into glitches with Xwayland
Xwayland does a fairly good job of running X applications on Wayland, but it is not perfect. Depending on your graphics drivers and your desktop environment/ window manager, you will run into issues that will affect your experience. These issues are beyond the scope of this project and should be reported upstream. There are two solutions: Fallback to an X11 session, or run the game natively under Wayland.
Run natively under Wayland
By default, the binary does not come with native Wayland support. You will need to build the game launcher from source with SDL3 to enable native wayland support.
Once you have the game launcher built with Wayland support, you will need to
force the client to run under Wayland, as it will still default to running
under Xwayland. This is done by unsetting the DISPLAY
environment variable.
Through the Qt Launcher, edit your profile and open up the
advanced options. Under "Environment Variables", add a variable called
DISPLAY
(case-matching), and leave the value blank. Doing so will have the
client running under native Wayland.
Qt launcher UI
Running the troubleshooter
Click the gear icon (settings) in the top right corner of the Qt launcher window, and press the [Run troubleshooter] button.
Could not find the game launcher
This may happen when the game launcher has not been installed or set
properly. The launcher (mcpelauncher-client) must be available in the
PATH variable for the launcher to work. If you are compiling from
sources and do not want to install the launcher, please set the
GAME_LAUNCHER_PATH at compile time with cmake (eg.
cmake -DGAME_LAUNCHER_PATH-/home/paul/mcpelauncher/build/mcpelauncher-client ..
,
make sure that this is the path to the directory containing the binary,
and not the binary itself). Otherwise make sure the launcher is properly
installed in your system.
The launcher crashes when I press Download and Play
First of all, make sure a version name is displayed under the Download and Play button. If it's not, please wait some time and/or try restarting the launcher. A window asking you to accept Google Play TOS should appear first.
If the launcher still fails to download, it's possible you are trying to download a beta version of the game. Make sure to register in the beta first at https://play.google.com/apps/testing/com.mojang.minecraftpe.
You must have purchased Minecraft on the account you're trying to use.
In some cases, you may need to clear the launcher data clearing the launcher ui data.
Clearing the launcher UI data
Run the following commands:
rm -rf ~/.config/Minecraft\ Linux\ Launcher
rm -rf ~/.local/share/Minecraft\ Linux\ Launcher
rm -rf ~/.cache/Minecraft\ Linux\ Launcher
Obtaining the game log
In order to be able to view the game log, in the launcher press the gear in the top right corner and check the "Show log when starting the game" option. This will show a log and update it in realtime. You can copy it by pressing the icon in the top-right corner of the log window. Additionally, the log will be shown if the game crashes.
Starting Minecraft is blocked
- Please Open Settings
- Press Logout
- Press Login to restore Google Play Access
The launcher shows a blackscreen while the game runs in the background
Also known as "black screen of death", starting with Minecraft 1.18.30 (Renderdragon) this might be caused.
This section needs your help to get more entries, even if Solution is None
OS | Hardware | Solution |
---|---|---|
macOS | GPU is firepro D300 2D | Pencil Icon -> Advanced Settings -> Select Metal |
macOS | Intel HD 4000 | Both OpenGL and Metal working, SDL3 Metal crashs iff menubar is rendered |
macOS | Apple M4 | Both OpenGL and Metal working, SDL3 Metal crashs |
linux | * mesa3d | Fixed long time ago |